Computer science lesson plan
Computer Science - Class: 1st to 3rd - Lesson: Basic Repeat Condition.

Purpose: Students will learn to play games using buttons and directions provided in the exercise video. Students will learn North / South / East / West and North-East / South-East / North-West /South-West directions from this exercise video. Students will learn to use the arrow icons in the tool. Students will learn the concept of repeating specific actions (the ‘Repeat’ button).

No. of Classes

Depending upon the class strength (3 classes for 15 students).

Material Required

Code.org (curse A & B)

Curriculum Content

Turning (5.2) Loop (5.3).

Prior knowledge

Students should be familiar with the four directions North / South / East / West.

Exercise

Exercise:1



Help the squirrel reach the location where the corn is placed, by guiding with directions. Click here to view this exercise.

Exercise:2



Help the man move on the slopes to reach the end of the slopes. Click here for the exercise. Click here to view this exercise code.org Course A 10-9




  • Link to view the solution image. (Solution).
  • Link to view the solution image. (Solution).

  • Teacher Instruction
    1. Ask students to recall the symbols used in "Happy Maps."
    2. What happens when the "North" arrow button is clicked? What happens when the "East" arrow button is clicked? What would happen if we made a mistake when doing directions movements? What if there was a "bug" in our program?
    3. Encourage students to think about the debugging tips, Was everything right at the first step? How about the second? Where did it go wrong?
    4. Our main duty is to make the Students observe and understand the directions to be used to reach the destination.
    5. Teachers can initially explain about the exercise and about directions to Students so that when the Students try the exercise, they would find it easy.